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Computer Application

ABOUT Computer Application

This course will be introducing students to the world of Computer Generated 3-Dimensional drawings. The course will be taught with minimal handouts but there will be lectures and tutorial sessions for the students in order to experiment with the software. Students are advised to practice daily, as only through practice will they be able to understand and master the software. They are also encouraged to carry out self-research in regards to the other capabilities and more complicated features of 3Ds Max and Revit Architecture. Students will also be taught the potential of “cross breeding” different software, in order to garner the necessary desired results for their visualization work.

Project 1
Revit Modeling & Documentation

A. Revit Modelling

1. You are required to generate a Revit model based on the selected architectural design, ensuring that the model complies with the requirements of LOD 200 (refer to Appendix 1).

2. Your Revit model should contain a minimum of TWO Revit Family components. COMPUTER APPLICATIONS (ARC 60604): March 2023 2

3. As part of the project requirements, you must create a public blog. It is essential to upload Work in Progress (WIP) print screens and test renderings REGULARLY to the online platform to showcase evidence of the working process continually.

 

B. Architectural Drawings Documentation

1. As part of this project, you are required to prepare building documentation drawings in A1 size using the Revit model from Project 1. These documentation drawings should include the following components:

 Plans

 Elevations

 2 Sections

 2 Callouts on sections

 1 Exploded isometric

 1 Room Schedule showing area tabulation

2. As part of the project requirements, you must create a public blog. It is essential to upload Work in Progress (WIP) print screens and test renderings REGULARLY to the online platform to showcase evidence of the working process continually

Revit progress

Revit model progress

001

#1 Drawing plan grid

002

#2 Drawing elevation grid

003

#3 G-floor plan; wall element

004

#4 1st floor plan; wall element

005

#5 3d view; wall height

006

#6 3d view; wall height adjustment

007

#7 G-floor plan; Add floors & ceiling

008

#8 1st-floor plan; Add floors

009

#9 3d view; Floors preview & adjustments

010

#10 G floor plan; Changing materials and shadings

011

#11 1st-floor plan; Assign materials and change shading

012

#12 Roof level plan; Rood component. create and adjust size of flat roof

013

#13 3d view; check shadings in realistic mode, assign materials

015

#14 3d view; Completion

Revit Family #1 Main door

Revit Family #3 Main window

Revit Family #2 Sub door

Revit Family #4 Sub window

Final PDF Submission

Project 2

Exterior and Interior Rendering

The project involves producing photorealistic renders of the selected architectural design using 3DS Max, incorporating appropriate materials, camera views, and post-production enhancements to achieve the desired visual outcome. The visualisation work will be assessed based on the methods and applications of materials, types of lights and effects used to set up the scene, setting up appropriate camera views for rendering, and skills in using post-production tools to enhance the final product.

Rendering Progress

3DS Max Progress (Interior)

001

Setting up light component; Sun

002

Setting up camera component

003

Checking camera angles and setting camera height

004

Change render setting and check sunlight

005

Apply and change model materials

006

Downloading V-Ray material from Chaos library

007

Adjusting parameters

008

Checking render settings

009

Adding plane component into the land

010

Changing materials

3DS Max Progress (Exterior)

001

Setting up camera component

002

Adding plane component (Walk path)

003

Adding plane and edit materials

004

Adding sunlight component

005

Checking render settings

006

Adding plane component into the scenery

007

Checking render setting and shadows

Rendering Progress

PhotoShop (Interior)

001

Setting up image brightness contrast and size

002

Use magic wand tool to remove the existing scenery

003

Add image as scenery

004

Add human figures

Photoshop render progress (Exterior)

001

Setup original render image and crop

002

Remove existing sky by magic wand tool and add a new sky image

003

Replace original trees with new tree image

004

Add in human figure and shadow

005

Add in fore-shadow of trees for scenery

Final Product

Soo Ying Ren_CompApp Interior Rendering.jpg
Interior rendering
Exterior rendering
Soo Ying Ren_CompApp Exterior Rendering.png
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